The question posed this week is this: how common is it for players to meet other players (in real life) they originally met in-game. While “meet and greets” are relatively common for first and second generation wow gold MMOs (i.e. those games before the veritable “birth of the casual” in late Nov. 2004), it’s a different story with the game that - to many - made the MMORPG casual and accessible.
I’m not saying that World of Warcraft guilds are any less tight-knit or organized than guilds in other MMORPGs; in fact, one of WoW’s many innovations was making the repeatable instanced cheap wow gold endgame (with all it’s needs for a large, well-organized, well-equipped raid group) accessible to the common player. But, let’s face it, WoW is so casual that there’s little need for a guild until that very endgame – other than maybe a little chat-window hilarity. From where I stand, WoW guilds that form prior to the endgame and last longer than a weekend tend to be groups of players that either 1) already know each other in real life (either friends, family, or workmates), or 2) know each other from an extant online community (e.g. a guild from another game, forum buddies, etc.).
So what to do with the those that come to WoW without a ready-made community? Since this is an editorial, I’m going to editorialize a moment and say that Blizzard should borrow an idea from EVE Online and put unguilded players into a massive newbie guild. This would solve the total lack of an LFG system (unless you want to call yet another chat channel a system) for lower levels and the mid-game and clean up the general chat channel for the rest of us. Concerns about immaturity, rude comments, arguments etc are moot – if you want to put a stop to this, you’ll have to take out Barrens chat too.
But, even guildies that know each others' faces typically have a contingent of players that joins up after the guild has formed, players that could be in the tri-state area or half a world away. Whether or not you're looking to meet one of these ghostly gamers in real life or just enjoying an atmosphere charged with the enthusiasm of others who share your interest, BlizzCon offered a chance for players to get together and celebrate their involvement in Blizzard's Warcraft, Starcraft, and Diablo franchises (and the whole murloc craze thing). BlizzCon 2005 created quite a stir late last October when the Burning Crusade expansion and the new Blood Elf race was formally announced late last October
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